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Star-Lord

A Tier

Zoner · Beginner · community notes as of Aug 8, 2026

Gun pressure and flight give Star-Lord strong control at range with a low learning curve.

Strengths

  • + Elemental gun pressure
  • + Great vs brawl/grapple teams
  • + Flying angles open setups

Weaknesses

  • Falls off once opponents close distance
  • Limited comeback tools

Best Team Partners

Community suggestions for team synergy. Captain America and Hulk pair well with Star-Lord in the current meta.

Where They Fit on Your Team

Star-Lord is the team's anchor zoner: he keeps the shared life bar safe from range while point characters do the risky work. His gun pressure buys time for a grappler like Hulk to walk in, and his assists cover approach attempts. Build the team around protecting his space.

Pick or Skip

Pick Star-Lord if you prefer controlling the pace from range and want a beginner-friendly zoner. Skip him if your style is aggressive rushdown — he needs teammates who fight up close.

How to Play

Star-Lord is your anchor for control: keep the fight at range, switch gun elements to cover angles, and punish people who try to jump in. If someone gets close, tag out instead of trying to fight your way out. Your team exists to give him space.

Move lists and frame data are being verified and will be added per character. Until then, verify inputs in training mode.

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